Each capture point needs to be captured by clearing out enemies while also having at least 1 player in the capture area.Īfter all 4 capture points have been secured, Glenna and the Key will begin to work on opening the door. They possess hard hitting skills and can pose a threat to the squad if not outhealed or killed fast enough. In addition to those, there are also several Champion Branded Djinn that roam the area between and near the capture points. Each area is guarded by small groups of miscellaneous Branded Veteran and Elite creatures. To complete the event, players must capture different areas of the courtyard to make them safe for Glenna and the Key to traverse. They will have to escort Scholar Glenna and the damaged Key, while collecting fragments of the key to restore it and open the gate. In order to gain access to Ahdashim, players must restore the Key of Ahdashim.
If anyone knows what's going on there it'll be the Key of Ahdashim. I implore you to head to the citiy in my stead. There is great power within Ahdashim-power that Qadim might seek to take for himself. And my exile has not been lifted (a minor bureaucratic oversight, I'm sure.). I would seek out the monster myself, but the Forge requires my attention. But all my attempts to communicate with the city have since been blocked. I've received word he's entered our home city of Ahdashim. I myself am thriving at the Mystic Forge, thanks of course to my foresight in recruiting you to stand before that bag of wind, Qadim. To Scholar Glenna and the esteemed champions of the Forge: